Monday, 13 May 2013

Kinect-Powered Vending Machine Turns Pepsi Patrons Into Avatars | Articles | Vending Features | Vending Times Inc.

Pepsi vending machine, Kinect vending machine
Pepsi took the wraps off a prototype beverage vender powered by Mircosoft's Kinect for Windows motion-sensing technology during the National Automatic Merchandising Association's OneShow.
Building upon its Pepsi Interactive Vending machine, which is testing in several locations throughout the U.S., the Kinect for Windows screen responds to movement and turns the user into an avatar. This allows patrons to interact with the machine touch-free, using hand gestures to buy beverages or play a game of chance to win a free drink. Users also have the option to record a video to post directly on the machine's screen for viewing. An NFC reader completes the "touchless" vending experience.

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