It's the year that brought us Kickstarter, Wii U and Doritos-gate – so what did it all mean for the video game industry?
From the crowd-funding explosion to the arrival of the first 'next-generation' console, the games industry has had quite a time of it this year. Although the technological plotlines that brought us to this point have been building steadily throughout the decade, 2012 saw a period of tumultuous change, lurching from incredible highs to depressing lows, often within the seconds it takes to fire off an ill-advised tweet.
So here are the five key lessons I've taken from the past 12 months.
The PC is back, the consoles are confused
Indie matters
Crowds are the new dictators
The hardcore/casual boundary is down
This is the brutal generation
Keith Stuart
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