It’s Time to Play: Games, Gamification, and Active Learning: by Lee Skallerup Bessette

Technology and trends with the potential to change how we gain knowledge and skills
Tuesday, 26 March 2013
It’s Time to Play: Games, Gamification, and Active Learning
Play is making a comeback. There have been TED Talks, peer-reviewed articles in pediatrics journals, pieces in The Atlantic, and an entire industry now devoted to the “right” kind of play for our kids’ development. So why devote another 2000+ words to play and pedagogy, especially because it has already been done well by the creators of this very site? I’ve learned a great deal from watching my two kids, currently aged just four and almost six. I’ve watched them perform free imaginative play, interactive narrative play, and rules-driven play. Currently the conflict in my household is between the elder sister, who is obsessed with making sure everyone follows the rules, and her younger brother, who is still more interested in exploring and experimenting, happily making it up as he goes along.
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